This is all to say that this game can get overwhelming very quickly. You also have to be smart about what reward you take from them (time, money, immigrants, blueprints) because that will be important to your long-term plan of independence and growth. This means that you have to know when to accept requests from either faction and when to say no.
To get out the Colonial Era, you have to get the backing of the Revolutionists, but since you are on a 6-year Mandate from the Crown, you have to make sure your addressing their needs as well so you can get a time extension. Like Tropico 5, there are 4 eras in this world that you progress through: Colonial, World War, Cold War, and Modern Times. There are also factions who constantly place demands on you that you have to meet. It was logistically challenging but after 16 hours put into the game and several map restarts, I think I know what I’m doing now.Īnd the economy isn’t the only thing you have to concern yourself with. Creating trade routes with the Crown and with Smugglers is how you earn money, so I had to make that I was checking potential routes constantly and producing enough crops to fulfill export contracts.
About the only thing you can do when first starting out is exporting goods, and the only way to do that is to have Plantations and Ranches to produce food and resources. The boxes over the buildings is not a sight you want to see.Įven after completing the rather long tutorial, I still found myself fairly confused by the economic system once I started playing.